We just want to say thank you! Thank you for your commitment to us, our community and for helping us out with feedback and reports. The perfect ops detail overview will give more details on why, when and where a plane was delayed or a passenger missed their flight. Sections on the grants UI now better fit their content mostly removing scrolling on the track list and the track description.
![simairport custom aircraft simairport custom aircraft](https://www.midwestaircraftrefinishing.com/wp-content/uploads/2014/08/04.jpg)
The save game UI will now use your last save name even if you expanded your airport. We went ahead and tweaked some of the UI, notably three smaller changes: Will go to the kitchen and open the kitchen's overview when clicked. Kitche problem: Sometimes we miss an object or don't remember to get stock into the kitchen, this notification will let you know when an order could not be fulfilled. Will open the transports and deliveries section when clicked. Transport Capacity: Lets you know when the transport capacity has been reached (and passed) and pax may not be able to get to your airport. We've added some smaller notifications to help you in day to day gameplay or just show you something that may get missed for a veteran player or a new player doesn't know about. Based on your feedback, in the forums & during live-streams, we went ahead and removed this restriction completely for both roads and road ramps! With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. Roads can now be placed underground and can tunnel under existing structures. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us! One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods). Once switched just connect the gate's "terminal side" to a door in the terminal. You'll get different requirements for both and the game only displays the problems for the current mode. To switch the mode just click the gate and select the "Switch Mode" button.
![simairport custom aircraft simairport custom aircraft](https://www.midwestaircraftrefinishing.com/wp-content/uploads/2018/02/IMG_0687-scaled.jpg)
This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them).
![simairport custom aircraft simairport custom aircraft](https://www.ainonline.com/sites/ainonline.com/files/styles/ain30_fullwidth_large/public/tbm-900-n694pb-photo1_0.jpg)
I took some inspiration from a few real airports such as the Berlin Brandenburg Airport or the Munich Airport in order to create a big and somewhat realisitic looking airport in Minecraft.Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do! I'm too lazy to keep a consistent system) (some are only in English, some only in German and some have both translations. many written signs with attention to detail German WWII era military aircraft museum (9 historical airplanes and 1 helicopter) helicopters, trains and a large amount of airport vehicles Airbus A380, Boeing 747, ATR 42, Cessna 172, Canadair CL-415, Beechcraft King Air, Antonov An-124, Boeing 777F) (some of which are supposed to be reproductions of real airplane models, e.g. A large fictional airport situated in Pankow, a borough of Berlin